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Loverslab fallout 4 companion
Loverslab fallout 4 companion







  1. #LOVERSLAB FALLOUT 4 COMPANION MOD#
  2. #LOVERSLAB FALLOUT 4 COMPANION SKIN#
  3. #LOVERSLAB FALLOUT 4 COMPANION MODS#
  4. #LOVERSLAB FALLOUT 4 COMPANION CODE#

  • There is also a device that can be bought from the Creation Club called a 'transDOGrifier' which gives four new coat options for Dogmeat as well as letting one change his breed to any of the above that have been purchased.ĭogs appear in Fallout 4 and its add-ons Far Harbor and Nuka-World.
  • There are 12 additional (non-follower) dogs available for purchase from the Creation Club: Black Labrador, Chocolate Labrador, Yellow Labrador, Shiba Inu, Rottweiler, Pitbull, Husky, Great Dane, Golden Retriever, Dalmatian, Boxer, and Border Collie.
  • Some pack dogs are trained mongrels, while others are simply junkyard dogs.
  • Mongrels, on the other hand, will decrease happiness and increase defense. Caught dogs will increase a settlement's happiness and defense levels.
  • Dogs can be caught for a settlement using dog cages included as part of Wasteland Workshop.
  • However, no resistance is gained by equipping them.
  • Finding armor on killed attack dogs, normally found accompanying raiders, will allow one to equip it on Dogmeat.
  • #LOVERSLAB FALLOUT 4 COMPANION CODE#

    Removed the dogmeat replacement code where recruiting dogmeat will result in your previous companion being dismissed. The only catch is that you may only have actual companion dialogue with the first 15 companions, any additional companions may have generic dialogue sequences.

    #LOVERSLAB FALLOUT 4 COMPANION MOD#

  • Duke - Possible purchase via Erickson in Horizon Flight 1207, fills the same role as a junkyard dog. This mod essentially allows you to have as many companions as you want.
  • Teddy - A caged dog located at Fairline Hill Estates.
  • The junkyard dog is not a companion but rather assigned, like a settler, to any settlement.
  • Junkyard dog - Possible purchase via a random encounter with the dogs owner/ breeder, Gene.
  • Kyle - Abandoned dog at the Neponset Park overpass.
  • Kate - Abandoned dog at the Neponset Park overpass with Kyle and Alissa.
  • Dogmeat - Possible companion of the Sole Survivor. If you haven't tried turn off Anti-Aliasing and Anisotrophic Filters You can help protect yourself from scammers by verifying that the contact is a Microsoft Agent or Microsoft Employee and that the phone number is an official Microsoft global customer service number Join over 200,000+ creators earning salaries from over 4 million monthly patrons - Models are.
  • They are sometimes equipped with various pieces of dog apparel. They are usually seen in raider camps or with Gunners, Minutemen or Brotherhood of Steel patrols. Two mutated counterparts of dogs can be found in the Commonwealth: the ghoulish mongrels and the FEV-exposed hounds.ĭogs, unlike in previous Fallout games, have special animations where they can grapple enemies down to the ground and hold them in place allowing their masters a brief advantage in combat.Īttack dogs are domesticated dogs, with a degree of training. Through the 200 years since the Great War, dogs have remained relatively unaltered by radiation. Dogmeat for example, is a German Shepherd dog that may be a companion to the Sole Survivor. There are a few different distinct breeds of dogs. Some mongrels will attack on sight but can be pacified.

    #LOVERSLAB FALLOUT 4 COMPANION SKIN#

    Before the war many of them had fur, but now many of them have lost it and their pink skin is visible. Humans and super mutants are the only species known to truly tame and domesticate these canines. There are also rare cases of domestic breeds that act as companions towards their bipedal counterparts. But this seems to be more what you're looking for, it's just a lot of work that I can't really handhold through.Some dogs are wild, plaguing the wastes and killing livestock, but tame versions are necessary for many struggling wastelanders. It's a lot of modding work as the clothing and armor also need to be converted for the child bodies. I recruited children across Skyrim and had a roving pack of Orphans. I actually had a lot of fun in Skyrim as a playable child PC. Still not voiced, or with a personality or quest, but close.

    #LOVERSLAB FALLOUT 4 COMPANION MODS#

    Anyway, the mods I listed and Multiple Followers Overhaul will generate a kid you can convert to a companion. There's one synth Shaun companion, but it's not what you're looking for. But I don't think there's a mod to change anyone into a companion unless EFF does like it did in Skyrim. Orphans of the Commonwealth and Better Settlers will give you child settlers, and Immersive Settlers gives all Settlers unique names. There are others that seems equally weird in implementation that function similarly. I don't know if it allows child creation and seems kind of klugy to me. There's one that allows you to Construct a Custom Companion.









    Loverslab fallout 4 companion